Adept Icarus is pleased to announce Arium, our first tabletop roleplaying game title in production.
The brand new game system is part streamlined world creation and all storytelling. We’ve never seen anything quite like it, and we think you’ll enjoy Arium as much as we do.
With Arium the possibilities are nearly limitless.
Watch the Adept Icarus site for updates and more details. We plan to publish our first PDF and crowdfund for print costs in 2020.
Will Munn @WLMunn is the founder of Adept Icarus and the lead designer of Arium. His work in the tabletop gaming industry can be seen in multiple games including the forthcoming Zorro: The Roleplaying Game from Gallant Knight Games. Will has a deep passion for storytelling, gaming, and writing. In his free time, you’ll find him playing and running tabletop games with family and friends.
Natasha Ence has been playing tabletop roleplaying games since she was seven years old. Tabletop gaming and a voracious love of stories lead her to study literature, teaching, and creative writing at university; this gave her the solid foundation she needed to start her own business, Tales off the Table, and to become the full-time professional game master, game designer, and game writer she is today. When not writing or gaming, Natasha can be found in the kitchen whipping up one of her favorite dishes or in the yard training and playing with her dog, Captain.
Drew Gerken is a wayward writer, builder of worlds, and collector of hobbies. He has a chronic case of curiosity and loves immersing himself in whatever fancy strikes him. From building to brewing to baking, Drew loves expanding his knowledge and skillset. There are two passions which have followed him throughout his life – writing and gaming. Recently, Drew has been advancing his writing career on projects for the RPG and board game industries, including the upcoming RPG, Arium.
About Adept Icarus
Adept Icarus is a tabletop game company, and our goal is simply the creation of extraordinary stories. We love underserved genres and narratives, and to that end, we’re developing tabletop roleplaying games, settings, techniques, and systems to bring them to your table.